Compare · MOZA

One shared spec.
Different kinematics.

The MOZA HMA150 and the PDK overlap on intent — high-precision sim racing motion — and on one notable specification, the 21-bit encoder. The kinematics underneath are a different arrangement entirely, and that is where the comparison actually lives.

Side by side

Where they meet and where they part.

MOZA HMA150 and ARK PDK compared on published specifications
MOZA HMA150ARK PDK
ArchitectureFour-post arrangement6-DOF Stewart-Gough, six legs in parallel
Axes3-DOF: pitch, roll, heaveSix: surge, sway, heave, roll, pitch, yaw
Encoder21-bit21-bit absolute, 2,097,152 positions per revolution
Controller600 MHz processor, integrated 48 V1 kHz position commands (internal) · 8 kHz drive loop per motor · 3.3 kHz IK
Performance1 g and 300 mm/s at 250 kg; 0.45 g and 150 mm/s at 350 kg, as announced3 g peak, firmware safety limit, brief onset — payload figures not published
SoftwareFirst-party motion manager, game-agnosticNo first-party motion manager. Six-axis pose over UDP, so FlyPT Mover, SimHub or your own code drives it — none of them ours, none of them locked out
Price$2,999, released 28 July 2026$4,899.99 PDK · $6,299.99 PDK Racer · $8,499.99 Ecosystem

Figures in the other column are read from the manufacturer's published material, with source and retrieval date. Manufacturers revise specifications — if one here is out of date, tell us and it gets corrected. On the acceleration row: ours is 3 g peak, software-limited, describing a brief onset rather than a sustained load.

Sources: MOZA Racing — MOZA HMA150 Motion System (4 Actuators), us.mozaracing.com, retrieved 2026-09-13; MOZA Racing — MOZA Racing Debuts AI Coach and Motion Innovations at GDC 2026, mozaracing.com, retrieved 2026-09-13; MOZA Racing — MOZA Launches HMA150 Motion System (28 July 2026), mozaracing.com, retrieved 2026-09-13.

The real difference

Four posts give you three axes.
Six legs give you six.

A four-post arrangement raises and lowers corners. That produces pitch, roll and heave convincingly, and it cannot produce surge, sway or yaw at all — not less well, but not at all. Whether that matters depends entirely on what you are doing: for many racing applications three axes well executed is a good machine. For flight, for vestibular work, or for anything where the rear stepping out needs to arrive as rotation, the missing three are the whole point.


Which one you want

Both answers are defensible.

Choose the HMA150

You are already in that wheelbase ecosystem, you want a compact four-post install, three axes covers your use, and a first-party software stack with a single supplier is worth more to you than the extra axes.

Choose the PDK

You need six axes — yaw, surge and sway as well — or you are working outside racing in flight, research or vestibular applications where those axes carry the information.

On the shared spec

Both use 21-bit encoders, and on that row there is nothing to choose between us. Encoder resolution is necessary and not sufficient; what differs is what sits between the encoder and the load.

Keep reading

What datasheets leave out

The method behind this page, applied to us before anyone else.

D-BOX

Another approach that is a different category rather than a different grade.

Sim racing

What each of the six axes actually gives you in a car.