Portal Development Kit (PDK): this is a development kit.

Low-latency 6DOF Under 1 ms — game
to motion.

Every motion platform quotes a latency and almost none say what it was measured between, so a low-latency 6DOF claim tells you little on its own. Ours, on the Portal Development Kit (PDK), is measured at under 1 millisecond, from the game's telemetry reaching the platform to the actuator beginning to move. The boundary is the important half of that sentence: ask any vendor where their clock starts and where it stops.

A timeline comparing when a visual cue and a vestibular cue arrive, and the window inside which the brain fuses them into one event.

The figure

Under 1 ms.
Game telemetry in,
motion out.

That is the number, and that is the boundary. The clock starts when the game's telemetry reaches the platform and stops when the actuator begins to move, and the time between them is under a millisecond. Game to motion runs at 1 kHz, and the motor is moving before the next command lands.


The chain

Where the millisecond goes.

Five rates run inside the platform between the game and the leg.

  • 20 kHz · Motion cueing

    The filter that decides what you are given and what is returned below perception, smooth rather than stepped between telemetry frames.

  • 1 kHz · Game to motion

    A new pose for the platform every millisecond.

  • 3.3 kHz · Control loop

    Each pose solved into six leg positions.

  • 2.5 kHz or more · Drive commands

    A new target for each drive, 3.3 kHz preferred.

  • 8 kHz · Field-oriented control, per motor

    Each motor closes its own loop on a fresh 21-bit absolute encoder reading every 125 µs.

Yardsticks

Under 1 ms, beside the numbers others publish.

Each figure is its publisher's own, with the two points its clock runs between, where the publisher states them.

Published latency figures and what each was measured between
Platform or ruleLatencyMeasured betweenSource
ARK PDKunder 1 msInput to motion: the input reaching the platform, and the motor starting to turnARK
Qubic System QS-S25under 8 ms“Telemetry input to actual physical motion”Qubic System's product page, September 2026
FAA limit for a certified helicopter flight training device's motion system150 msThe pilot's control input, and the reaction of the motion, instruments and visuals14 CFR Part 60

Why it matters

Under 1 ms.
Back to centre, unfelt.

Every rig has to come back to centre before the next move, and the further it goes, the longer the trip back. Measured: under 1 ms game telemetry to motion. What a rider feels is not something ARK can guarantee.

Delay costs presence. In a study presented at IEEE Virtual Reality in 2003, people in a virtual scene with about 50 ms of end-to-end delay reported a stronger sense of being there, and showed a larger change in heart rate, than people at about 90 ms (Meehan, Razzaque, Whitton and Brooks).

Questions

What people ask about latency.

What is the PDK's latency?

Under 1 millisecond, measured from the game's telemetry reaching the platform to the actuator beginning to move. Game to motion runs at 1 kHz, and the actuator is moving before the next command lands.

What does latency mean on a motion platform spec sheet?

On its own, very little. A number without a measurement boundary is not a specification: the same machine can report very different figures depending on where the clock starts and where it stops. So the thing to ask of any latency figure is what it was measured between.

How does under 1 ms compare with other motion platforms?

Qubic System publishes under 8 ms for its QS-S25, from “telemetry input to actual physical motion”. The FAA lets the motion system of a certified helicopter flight training device lag up to 150 ms behind the pilot's control input. The PDK goes from input to motion in under 1 ms, counted from the input reaching the platform.

Keep reading

Motion cueing

What the 20 kHz washout stage is actually doing to the signal, and why a platform cannot simply replay the game.

Closed-loop control

What the loop closes on, and how often — the rates this figure comes from.

Every development kit starts with this platform. The PDK + ARK Ecosystem development kit finishes it — racing chassis, wheelbase, wheel, load-cell pedals and button box, $8,499.99 (development-kit price).

Built in sequence for qualified recipients: ready to ship an estimated 3–6 months from order confirmation; delays of up to 12 months are possible