See it move · Sim Gaming Expo 2025

Jake Rupert

SuperLap driver, Sim Gaming Expo, Schaumburg, Chicago 2025 · 0:59

Jake Rupert, a SuperLap driver, was filmed at Sim Gaming Expo in Schaumburg, Chicago, in 2025, straight after driving the PDK, describing what he felt, unscripted. He talks about feeling “the compression of the suspension coming up, and then it loading”, and ends: “There have been very few systems out there that have impressed me, and this is up with those.”

Everyone filmed on See it move consented to being recorded and quoted. Nobody was paid, and nobody was given a product, a discount or anything else of value. This is a reaction rather than a measurement: nothing here is offered as a specification.

What was said

The caption track, cue by cue, as recorded. It does not mark who is speaking.

  1. 0:00 Yeah, you could definitely tell it's 1,000 Hertz, like, you could definitely feel the smoothness in between.
  2. 0:04 Yeah, it felt stable, there were some things that surprised me.
  3. 0:07 There was a lot more, uh, uh, vertical verticality that I thought there would be, which is good.
  4. 0:12 Yeah, like, yeah, like, so, um, I can feel the compression of the suspension coming up, and then it loading.
  5. 0:18 And then, when I, when I dip off the rock into a ditch, get the rear left rear end.
  6. 0:22 I can feel I hit a bounce, a rock, and I can actually feel it was a rock, and not just, you know, dipping.
  7. 0:27 So that was kind of cool. During when I would have a crash, it was picking up, because of that fast 1,000 Hertz.
  8. 0:34 As I was skipping across the grass, I was feeling independent, little things.
  9. 0:38 Admittedly, many motion sims can't react to different, um, surface, even when you're going off and crashing.
  10. 0:45 That's a mountain of information.
  11. 0:47 Yeah, yeah, you usually can't keep up with that information, so I'm pretty impressed with that.
  12. 0:51 There have been very few systems out there that have impressed me, and this is up with those.
  13. 0:57 The ones that do impress me.

“1,000 Hertz” is his word for what he felt, not a telemetry figure. The PDK's 1 kHz is its internal position-command rate; what a game exchanges with the platform runs at the title's own telemetry rate (FAQ).

Download the caption track (WebVTT).

Then

More from the expo floor

Every PDK build starts with the same six-axis platform.